The Sector trader needs to be of Level 8 or higher, have atleast one 25MJ shield, fight command Software 1 and 2 and Trading Software Mk3, to become a Universe Trader. Universe Traders will also use a jumpdrive if you provide them with one, but will buy their own once they reach level 10.Įxtra Tip- Mercuries make good traders, as they ahve a decent amount of cargo-space and speed!Įxtra Tip- Setting them off in Core sectors is a good idea - they'll gain rank quickly in a safe enviroment. Obviously, Sector traders only operate inside a sector that you specify, while Universe traders wonder around everywhere looking for Profitssss in your name. Sector and Universe traders are ships that you set up with Trading Software Mk3, and a few credits, and they go about tradeing and making you money. ![]() Sector/Universe Traders Submitted by bendyspex I'll kick start with a few things I know. The opportunities will be listed under different headings according to how the profit is made (trading, fighting, building, exploreing etc.), and by which areas of space it is in (Argon, Boron, Pirate etc.).Īctions that are illegal in nature, (in game that is ) will be marked clearly, and, where applicable, extra tips and smaller oppertunities will also be marked. I've provided a structure and my own knowledge, but I require extra knowledge from other community members, (and ofcourse, corrections to any conjectures I've made ) which I'll add to the guide with the name of whoever contributed it. ![]() This is meant as a community effort to collecting as much information on profit opportunities in X3 as possible, and making the combined knowledge available in this thread so that anyone can look here for inspiration or a simple anwser on how and where they can make Credits. The Profit Guild Guide to Opportunities for Profitssss
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